news aggregator

July 29, 2014

06:02
Randomness is rarely chaos. In games, randomness is a pick from a pool with known and computable probabilities. Roughly 1/6 of the rolls in Settlers of Catan will be 7s that activate the robber. Roughly 5/36 of the rolls will be 6s and another 5/36 will be 8s, which is why they are the most […]

[TT] Random But Predictable is a post from: Kill Ten Rats

Categories: Bloggers

July 28, 2014

22:00
Back in April I mentioned that I had picked up a Nintendo 3DS XL and a copy of Pokemon Y with some Amazon gift cards and credits I had. I haven’t really said much about it for a few reasons.  Mostly it my feeling that single player games don’t quite have the same “shared experience” […]
Categories: Bloggers
17:00
There has been an argument over what “beta” means when it comes to software for as long as I have been part of the industry, which is pushing on 25 years now. The baseline definition for me has always been that your software is feature complete and you feel it is ready to ship, but […]
Categories: Bloggers

July 27, 2014

15:05
I have been playing through Reignmaker, which is Tower of Elements with city-building. Because your abilities are gated by the city-building aspects, and the resource-gathering for city-building is a time-based mechanic, casual play is enforced. Take, for example, the pictured level. Several levels recommend the sorts of spells or items you would want for them. […]

Enforced Casualness is a post from: Kill Ten Rats

Categories: Bloggers

July 26, 2014

01:58
Dawn of the Dragons had a rather exceptional developer post that circuitously but explicitly said they were planning to balance content by making powerful things more expensive. It has always implicit that you buy power, as in many cash shop-supported games, but the circumstances and the PR-speak involved surprised me. DotD has always had a […]

Expensive Means Rare, Rare Means Powerful, Therefore P2W is a post from: Kill Ten Rats

Categories: Bloggers

July 25, 2014

17:14
A lot of the posts on this blog are about game design: What makes a game fun? What motivates players to act in certain ways? How can good game design make a game better? Of course if we talk about...
Source: Tobold
Categories: Bloggers
17:00
To put it bluntly, if you want to catch instawarping interceptors, the most important part is living in London. -Namamai, Understanding the EVE Online Server Tick There is an interesting/informative article up over at TMC about how the processing loop of EVE Online dictates if you’ll be able to lock up and point that decloaking […]
Categories: Bloggers
17:00
To put it bluntly, if you want to catch instawarping interceptors, the most important part is living in London. -Namamai, Understanding the EVE Online Server Tick There is an interesting/informative article up over at TMC about how the processing loop of EVE Online dictates if you’ll be able to lock up and point that decloaking […]
Categories: Bloggers

July 24, 2014

21:00
Once there was a zone called Stranglethorn Vale.  It was a place of jungle and raptors and trolls and missing pages from books and that bastard Hemet Nesingwary who would continue to haunt our existence through every expansion with his wildlife slaughtering requests. It was a large and somewhat controversial zone… though some appreciated the […]
Categories: Bloggers
21:00
Once there was a zone called Stranglethorn Vale.  It was a place of jungle and raptors and trolls and missing pages from books and that bastard Hemet Nesingwary who would continue to haunt our existence through every expansion with his wildlife slaughtering requests. It was a large and somewhat controversial zone… though some appreciated the […]
Categories: Bloggers
17:00
I do not pay much attention to Anarchy Online.  Well, I don’t pay it any mind at all, really aside from the occasional industry lore aspects around things like rocky starts (“nearly unplayable” -GameSpy) and longevity. (It turned 13 just about a month back.) But some people do still pay attention to it.  There was […]
Categories: Bloggers
17:00
I do not pay much attention to Anarchy Online.  Well, I don’t pay it any mind at all, really aside from the occasional industry lore aspects around things like rocky starts (“nearly unplayable” -GameSpy) and longevity. (It turned 13 just about a month back.) But some people do still pay attention to it.  There was […]
Categories: Bloggers
15:33
Episode 2 of Guild War 2’s Season 2 (that’s a lot of 2’s) feels like rising action, a flashback, and also foreshadowing. Episode 1 was an easily-digestible story in the desert as we figured out who sabotaged the Zephyrites. Episode 2 starts adding a bit more complexity to the story. There’s good and bad, but […]

[GW2] Entangled Upwards is a post from: Kill Ten Rats

Categories: Bloggers
14:11
In the second part of RPGMP3 video playthrough of the Lost Mine of Phandelver, the fighter in view of rather bad odds is resorting to a tactic which is probably optimal for a 5E level 1 fighter: He...
Source: Tobold
Categories: Bloggers
08:52
As I mentioned in the last entry, I'm currently attempting to play both Wildstar and FireFall.  In doing so, I have to say, I'm so confused right now.  These are two games that should play...
Source: Geldon
Categories: Bloggers

July 23, 2014

22:56
Can any artists (or art managers) in the audience talk about your process for graphic fixes? Comments and links appreciated. For example, clipping is a frequent issue in games. I think of City of Heroes/Villains, which had a variety of capes, robes, and flowing garments; a variety of spikes and big shoulderpads; several weapons, which […]

Clipping is a post from: Kill Ten Rats

Categories: Bloggers
17:00
Housing is one of the great line-item features that a lot of people think every MMO should have.  There is a strong desire to have a place to call your own in what tends to be an unchanging and unalterable virtual world.  There is some need within us to leave our mark somewhere in the […]
Categories: Bloggers
17:00
Housing is one of the great line-item features that a lot of people think every MMO should have.  There is a strong desire to have a place to call your own in what tends to be an unchanging and unalterable virtual world.  There is some need within us to leave our mark somewhere in the […]
Categories: Bloggers
07:18
As I want to buy it at my local gaming store and not online, I still haven't got the 5th edition Dungeons & Dragons Starter Set. But I did find that several people, Wizards of the Coast included,...
Source: Tobold
Categories: Bloggers

July 22, 2014

17:00
The first of CCP’s smaller, more frequent expansions went live today in EVE Online.  They call it Crius, which I keep wanting to type as Cirrus. The Kronos expansion went live back at the beginning of June, the last of the expansions with a six month run-up to launch.  It was big and had bits […]
Categories: Bloggers
17:00
The first of CCP’s smaller, more frequent expansions went live today in EVE Online.  They call it Crius, which I keep wanting to type as Cirrus. The Kronos expansion went live back at the beginning of June, the last of the expansions with a six month run-up to launch.  It was big and had bits […]
Categories: Bloggers
12:41
Eurogames are frequently distinguished from American games by being more abstract (focused on mechanics rather than theme) with less conflict (competition is often indirect, players are rarely eliminated). Zombie Dice and Dungeon Roll are dice-based “push your luck” games with no interactivity at all. Gameplay is no different as a single-player game, and the endpoint […]

[TT] Interaction is a post from: Kill Ten Rats

Categories: Bloggers

July 21, 2014

23:00
Dreadnoughts were literally a punchline of nullsec jokes until the five-minute siege timer, and now unless in blap mode they scuttle for cover like oversized space-cockroaches​, cap boosters firing wildly, when confronted with bright lights​. -The Mittani, Traffic Control: Apex Force The Mittani is continuing his pot stirring over at TMC with his Traffic Control series […]
Categories: Bloggers
23:00
Dreadnoughts were literally a punchline of nullsec jokes until the five-minute siege timer, and now unless in blap mode they scuttle for cover like oversized space-cockroaches​, cap boosters firing wildly, when confronted with bright lights​. -The Mittani, Traffic Control: Apex Force The Mittani is continuing his pot stirring over at TMC with his Traffic Control series […]
Categories: Bloggers
18:00
One of the questions that comes up all the time in the EverQuest forums is when will SOE launch the next progression server?  It may be the most popular question on the Progression Server sub-forum. Second place goes to people asking for a Classic server, though those questions are somewhat undermined by both the fact […]
Categories: Bloggers
18:00
One of the questions that comes up all the time in the EverQuest forums is when will SOE launch the next progression server?  It may be the most popular question on the Progression Server sub-forum. Second place goes to people asking for a Classic server, though those questions are somewhat undermined by both the fact […]
Categories: Bloggers
10:41
I now had time to study the basic rules of 5th edition Dungeons & Dragons in more detail. And I discovered something which surprised me: By combining rules from unbalanced earlier editions with...
Source: Tobold
Categories: Bloggers
06:02
League of Legends has added the Doom Bots. All the champions get souped up abilities; if you can beat that, they start getting passives from other champions (or others’ abilities as passives); if you can beat that, they get more and changing passives. Tibbers bigger than a tower with AE attacks? Sure, and Annie also […]

[LoL] Doom Bots of Doom is a post from: Kill Ten Rats

Categories: Bloggers

July 20, 2014

15:53
At IMGDC 2.0, Gordon Walton said (paraphrase) that Star Wars: The Old Republic should be the last MMO (or perhaps online game) made with a standalone client. His logic was that everyone has a web browser, and the web browser does not require a multi-GB download. As a developer, every barrier between your customer and […]

Browser Versions is a post from: Kill Ten Rats

Categories: Bloggers
07:57
I have a very simple model of games in general: They usually have one core activity that is frequently repeated, and then some shell around it that gives structure to the sequence of core activities....
Source: Tobold
Categories: Bloggers

July 18, 2014

20:00
I am on the press release list along with a lot of real media outlets, so my inbox is often stuffed with the raw material that is barely recycled for content a lot of places around the web. I skim through them every day, but don’t bother to mention 99% of them as they tend […]
Categories: Bloggers
20:00
I am on the press release list along with a lot of real media outlets, so my inbox is often stuffed with the raw material that is barely recycled for content a lot of places around the web. I skim through them every day, but don’t bother to mention 99% of them as they tend […]
Categories: Bloggers
18:44
Episode 2 of Guild Wars 2′s Season 2 came out earlier this week. They at least tripled the size of the new zone, Dry Top. There are a handful of new story instances, and there are two new weapon sets. Everything once again feels very tight and polished. The world has changed in bits. The […]

[GW2] Entangled Thoughts is a post from: Kill Ten Rats

Categories: Bloggers
16:00
I’d just like to congratulate the entire CFC on losing over 627 ruptures in the last five days. Good work, all. Keep it up. ### Original broadcast from blawrf_mctaggart at 2014-07-17 01:28:10.494439 ### It looks like my experience so far with Gamma Fleet Ruptures is not unique. Gamma Fleet is a low cost doctrine that […]
Categories: Bloggers
16:00
I’d just like to congratulate the entire CFC on losing over 627 ruptures in the last five days. Good work, all. Keep it up. ### Original broadcast from blawrf_mctaggart at 2014-07-17 01:28:10.494439 ### It looks like my experience so far with Gamma Fleet Ruptures is not unique. Gamma Fleet is a low cost doctrine that […]
Categories: Bloggers
05:58
As my terrible Bizarro weekend lurches inevitably into the grind of another few days of work, I sit here having just invested some 13 hours reacquainting myself with Firefall and wanting to commit a...
Source: Geldon
Categories: Bloggers

July 17, 2014

18:00
My summer Loremaster project moved its first character out of vanilla WoW… well, post-Cataclysm vanilla WoW… or whatever we want to call the 1-60 part of the game these days… and into The Burning Crusade content.  Trianis, my night elf rogue, started off on these three zones at level 53, but by the time he […]
Categories: Bloggers
18:00
My summer Loremaster project moved its first character out of vanilla WoW… well, post-Cataclysm vanilla WoW… or whatever we want to call the 1-60 part of the game these days… and into The Burning Crusade content.  Trianis, my night elf rogue, started off on these three zones at level 53, but by the time he […]
Categories: Bloggers
13:22
Recently neowolf2 commented here in a discussion about how much money Wildstar is making, saying "I'm wondering how the CREDD system is affecting this. I'm seeing reports that people can just farm...
Source: Tobold
Categories: Bloggers
08:53
Game developers manipulate player desires by presenting the same options differently. Player reactions are empiricably testable with cash shop setups. I frequently cite the example of having a “hunger” debuff versus a “well-fed” buff. These can be designed to be numerically identical, where the character has higher base stats that are debuffed by hunger or […]

Loss Versus Failure to Gain is a post from: Kill Ten Rats

Categories: Bloggers
00:41
I simply cannot get into WildStar anymore, I've screwed up by rolling up too many alternate characters to feel ensnared in any of them, so now I'm sick of the game.   It's not WildStar's...
Source: Geldon
Categories: Bloggers

July 16, 2014

18:00
Another update in my sporadic attempts to cover and track the Fippy Darkpaw time locked progression server timeline while neither playing on the server nor actually paying all that much attention to EverQuest in general. The rumor which I mentioned yesterday appeared to be true.  Last night my computer was finally able to find its […]
Categories: Bloggers
18:00
Another update in my sporadic attempts to cover and track the Fippy Darkpaw time locked progression server timeline while neither playing on the server nor actually paying all that much attention to EverQuest in general. The rumor which I mentioned yesterday appeared to be true.  Last night my computer was finally able to find its […]
Categories: Bloggers
01:58
At Origins, I played in a couple of D&D 5th Edition playtest sessions, for a module and for the online tools. Two mechanics stuck out for me: the new system for preparing spells and advantage/disadvantage. Advantage and disadvantage are simple to describe and powerful in their implications. If you have advantage, make the roll twice […]

[TT] Advantage and Disadvantage Calculations is a post from: Kill Ten Rats

Categories: Bloggers
01:00
Bombs and smart bombs are becoming a theme for me in Delve. The other day our Harpy fleet got caught on a jump bridge, bubbled, and smart bombed into pieces.  That is apparently a known Pasta tactic.  The warp disruption bubble disables the jump bridge so the fleet landing on it is stuck there as […]
Categories: Bloggers
01:00
Bombs and smart bombs are becoming a theme for me in Delve. The other day our Harpy fleet got caught on a jump bridge, bubbled, and smart bombed into pieces.  That is apparently a known Pasta tactic.  The warp disruption bubble disables the jump bridge so the fleet landing on it is stuck there as […]
Categories: Bloggers

July 15, 2014

16:59
I've been playing Magic 2015 on my iPad for a few days, and it will be released on Steam later this week. At first one wonders why the game is 10€ on Steam and "free" on the iPad, but obviously the...
Source: Tobold
Categories: Bloggers
15:00
I was actually trying to get to the EverQuest forums this morning.  There was a rumor going around about the Fippy Darkpaw Progression Server.  It was possible that one of the raiding guilds was going to down-vote the unlock of the next expansion, Underfoot, because they wanted a couple more weeks to farm gear from […]
Categories: Bloggers
15:00
I was actually trying to get to the EverQuest forums this morning.  There was a rumor going around about the Fippy Darkpaw Progression Server.  It was possible that one of the raiding guilds was going to down-vote the unlock of the next expansion, Underfoot, because they wanted a couple more weeks to farm gear from […]
Categories: Bloggers

July 14, 2014

20:43
You know, if I really wanted to make this blog more popular, I could start with something along the lines of daily updates, but I have higher priorities: the way I procrastinate is painstaking...
Source: Geldon
Categories: Bloggers