
Psychochild
A developer's musings on game development and writing.
URL
http://psychochild.orgLast update
1 hour 23 min agoAugust 26, 2010
07:57
I'm off to Dragon*Con (http://www.dragoncon.org/) next week. I'll be doing three (!!!) talks on Friday, two about MMOs and one about the California violent video game law in front of the U.S. Supreme Court currently.
Unfortunately PAX is the same weekend, so I won't be seeing a lot of people who might otherwise show up. But, if you're going or in the Atlanta area and want to meet up, drop me a line!
Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments: I’ll be at Dragon*Con
Categories: Bloggers
August 23, 2010
08:50
A lot of people tend to believe that the only important thing in a game is "fun". There are several problems with this, perhaps the most important being there is more to an experience than fun: self-improvement, information, understanding, and various other good things can come from an experience like watching a movie or playing [...]
Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments: The quest for fun
Categories: Bloggers
August 20, 2010
07:30
Over TheInternetCrashed.com, I wrote a pair of posts about Cyberpunk as an MMO genre.
Cyberpunk is a terrible genre for an MMO: http://theinternetcrashed.com/2010/08/cyberpunk-is-a-terrible-genre-for-an-mmo/
Cyberpunk is a terrific genre for an MMO: http://theinternetcrashed.com/2010/08/cyberpunk-is-a-terrific-genre-for-an-mmo/
Since these are arguably about MMO development, I figured a few of you might find them interesting.
Some more developer-specific thoughts for the audience in the full article.
Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments: Cyberpunk as a setting for an MMO
Categories: Bloggers
August 8, 2010
09:56
Games hard to really understand purely in terms of media that has come before. Games aren't like a TV show or a movie except that you push a few buttons (at least the good ones aren't). The role of the player is important to the process of enjoying a game since interactivity allows them some control. The exact role the player takes in creating the story is one that creates endless debate, but I think all sides agree that interactivity is a key element to games.
One of the most interesting things about this, however, is that it means players do tend to invest something of themselves into a game. In MMOs, this means that many people get heavily and personally invested into a game. What is really interesting is that this tends to hold a mirror up to the person looking at the game, whether they realize it or not. One's actions and perceptions in the game tend to reflect as much if not more about the person as they do about the game or even the game's creators.
Let's take a closer look at this, shall we?
Post copyright Brian 'Psychochild' Green. Visit the post to participate in the comments: Games as a mirror
Categories: Bloggers

Recent comments
6 days 6 hours ago
Posted by: Stranger
1 week 5 days ago
Posted by: caleb
1 week 6 days ago
Posted by: Stranger
3 weeks 3 days ago
Posted by: Innsmouth
3 weeks 3 days ago
Posted by: JimYork
4 weeks 7 hours ago
Posted by: Stranger
4 weeks 3 days ago
Posted by: Stranger
4 weeks 3 days ago
Posted by: Stranger
6 weeks 4 days ago
Posted by: Stranger
6 weeks 6 days ago
Posted by: Innsmouth