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Re: This is how MMORPGs die

You give me an occasion to save my comments about the guilds :)

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Or how about people getting rejected for shit because they don't have Flowing Thought 15 or some nonsense? Fuck that uber shit.

This is happening already in WoW. Some would say it's because the players decided that themselves, but it's instead the game to impose its mechanics in the longer run (we are at this point now). And it's why the great majority of the "casual guild" have a very short life.

All the high-end guilds right now HAVE TO shape themselves around 40-man raid content. Smaller guilds dissolve or flow into bigger ones because they cannot survive if they cannot support those raids. At the same time the raiding guilds need to close themselves because they cannot support more members than those strictly required for the raid. Right now most of them are in fact closed and joining them would be harder that sneaking in the Pentagon. From interviews in voice chat, to obligatory links to profiles about what your character currently wears. Joining one of them requires more commitment than a REAL JOB.

As I said this brings these communities to isolate themselves, also because the progress in the raid content is only possible if you are able to rinse and repeat it endlessly. If your raid has always different players at each run, you are going to fail big time. This is why all these guilds and the whole endgame is focusing on really stable and reliable groups of "friends" that can progress all at once and why these groups of friends don't welcome any new player if not under very special circumstances.

It's also similar to what happened in FFXI and the concept of "static party" that I NEVER heard in any other game.

It's ABSOLUTELY FALSE that the players shape these games and the communities. It's the game to shape its community.

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