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Re: Back to the roots

I didn't see any multiplayer examples of immersive game worlds.

I'm not writing about things that already exist, I'm writing about things that may exist.

It's obvious that you haven't seen examples of what I wrote. That's, like, the point.

Unless you're dealing with an epic quest that is intended to be ambiguous

My idea isn't about ambiguous quests (the same that wrote Krones, my idea isn't a bleached copy of EQ1 sparse quest mechanics, it's DIAMETRALLY OPPOSITE to that. Not "different". The contrary), if you have a quest that is obscure in WoW or you have Thottbot or NOTHING. You are left finding your way without a clue. Which is terribly frustrating and pointless and is the VERY FIRST REASON to quit the game and do something more entertaining.

I never, ever wrote anything similar to that, obviously. Because it suck and I would never have any interest to have that type of frustration in a game.

I've repeated millions of times on this blog that my very first worry is about the *accessibility*. Giving the player no clue is exactly the opposite of what I'm trying to propose with those ideas. The opposite.

Maybe you lost the part where I explained the "research". Where you can dialogue with multiple NPCs to find out more informations and background. Where you get to know the world and your role in it.

It's exactly THE OPPOSITE of letting the player alone and with a couple of vague hints about what he is supposed to do and nothing else. Where is the DIALOGUE? There is none in this perspective. All that text I wrote above is exactly to recover that part that is now lost. THE DIALOGUE.

And there's NONE in current games, so it's not possible to make comparisons.

Story also asks for change. In static universes that most MMOGs have, the actions of the player can't affect the game world, nor can it affect the content, else a player who has paid just as much money to play be unable to experience the content because someone got there first.

Yes, in fact all those ideas happen for the most part in instanced zones and dimensions.

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