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Re: Back to the roots

Morrowind is another opposite of my ideas.

All the gameplay sucked badly in Morrowind, from the combat to the dialogues, all that was presuming interaction sucked. The world was pretty and nicely crafted, but that's it. It was an awesome walking simulator, really immersive.

None of the character had any depth and walking around asking about some listed topic with default text repeated for every NPC is definitely NOT my idea of "dialogue" and interaction.

Basically: everything that was static was wonderful. Everything that was moving or vaguely active sucked badly.

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