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Meatballs and arrows

He talks about players being able to choose their roles at a special shrine and what not, of which i only agree in part because running to a shrine wastes time which is something developers should be trying to avoid.

He also talks about different looks for different classes being the major differnce between the species which is a mistake. The differnt looks fail to offer any gameplay value and thus are mostly a waste of resources. It would be like adding Christmas colors to a game of Tetris. Players are still going to be shouting for a healer and it wont matter if the healer stitches the wound shut or slaps a wad of regenerating meat on the cut it just wont matter.

Allow players to switch roles anywhere and whenever they choose. If you really want to lock them into some class just have them take some time to get in the right frame of mind so they can't switch in the heat of battle. Like an actor getting into a specific character.

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