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Identity
Player identity is more of a social aspect seperate from game play issues. An avatar has a specific look, a name, known play skill, and various affiliations -these make up identity-. Being a cleric or warrior is a very small part of identity. A system that allows one to be more amorphous and forgo alternates (the bane of one's identity) actually helps player identity.
As far as personal identity goes being able to change styles/roles with your mood is probably also benificial. Sure, people have their favorite play style and that's what they'll be most often. Not locking players into roles would seem to have positive affects on both a personal level and abroad as I pointed out above.