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Identity, perhaps?
Social identity is about reputation. Personal identity does not need a multiplayer world, it depends on the psychology of the player, and how well that player can push his/her culture and views on the avatar's actions.
Choosing to play a rouge or warrior like a thousand other players usually in a cookie cutter like fashion has little to do with identity (in ethier sense). Class dynamic systems have many roles the player developes over time, there can still be talents, and class equipement. The dynamic system has everything WoW like games have! Just the reputation of the character remains more true due to the elimination of alternates. If you read more than the first sentance in my comment above you'll see the power of dynamic systems is the ability to elimanate alternates which absolutly destroy identity and in the ability to change as the player changes (staying true to the players current feelings and personal identity).
History, Purpose, Achievement, Personalisation, Choice are all in a class morphing system and most are there in a greater degree than current EQ like systems.