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Re: Doom, doom, doom, doom.
And at the end of the day, if you can't or don't want to Raid, then what's the point of making an Alt? You know where you'll end up anyway.
That's the same I feel all the time.
I have not many problems with replayability, I'm even able to replay some very old and linear single player RPGs. But this happens rarely. I only decide to do this if there's an actual purpose. In that case I can enjoy the repetition.
In WoW the purpose is missing completely and an alt is a huge commitment. I'm already not able to keep up with one character. I get excluded from raids pretty much regularly because my equipment is not minmaxed enough (like fire resist). And if you start to get excluded this means that you won't get anymore loot, so making the gap increase exponentially. Levelling an alt would just make things worse and make me hate the game even more.
This burden to have to "catch up" or be left out is killing the little fun and interest I had left in the game. I keep playing here and there but I lost a true passion and interest LONG AGO. The game has just the worst design I've ever seen.
What's the point of the "doomcasting" thing I wrote above? It's simple:
1- The current success of the game depends on ideas that were at the basis of the game. On a scheme that was already defined years ago and by a team that is now shattered between many different companies that spawned from Blizzard.
2- The new WoW team just doesn't have solids answers to the problems that the game is presenting.
In short we could say that they lack the "Vision". They were only able to stretch to the limit the catass raid endgame that those, previously catass guild leaders, designers get to know.
What's the expansion about?
Tobold defined it perfectly: "adds another 10 levels to the fun part of WoW, and pushes the unfun part further back." That's all they can do, repeat the same patterns they copied from previous games.
They just have no answers or ideas. They can only stretch the game to the limit and exploit those good ideas that were there already from the beginning thanks to other talented devs that have left the building since then.
Blizzard and Vivendi are cashing on a success that doesn't belong to them. This is what truly upsets me.