Ketzup (not verified) on January 29, 2006 - 09:39.
Of course there are going to be crazy user interface modifactions for Priests in World of Warcraft, just look at all the micromanagement that the player of the Priest must endure to be effective.
As I look rather quickly over the WoW's Priest's spells I find a total of two heals that affect an area, both of which seem to be much less effiecient than the single target heals. How much micromanagement any role has to play with is a matter of design. Blame Blizzard!
In Warcraft III, some spells had an autocast toggle. If the player turned a spell on autocast it would automatically buff entities which did not already have that buff or debuff. Last time I played WoW no Preistly spells I obtained could be set to autocast.
Examples...
Spell 1 (God's Whatever)
Target a circular area with a diameter of some feet. Healing available over some period of time is fixed. Friendly entity with greatest relative life deficiency recieves the bulk of the healing available. Spell continues to drain mana and heal as long as healer does not do some other action. Spell could have a minimum healing time to prevent healer breaking too soon.
Spell 2 (Hot Potatoe Devine Shield)
Targeted buff cast on friendly, absorbs some amount of damage, then automatically jumps to a nearby injured friendly. Gotta go foozleodials!
WoW's Healer problems
Of course there are going to be crazy user interface modifactions for Priests in World of Warcraft, just look at all the micromanagement that the player of the Priest must endure to be effective.
As I look rather quickly over the WoW's Priest's spells I find a total of two heals that affect an area, both of which seem to be much less effiecient than the single target heals. How much micromanagement any role has to play with is a matter of design. Blame Blizzard!
In Warcraft III, some spells had an autocast toggle. If the player turned a spell on autocast it would automatically buff entities which did not already have that buff or debuff. Last time I played WoW no Preistly spells I obtained could be set to autocast.
Examples...
Spell 1 (God's Whatever)
Target a circular area with a diameter of some feet. Healing available over some period of time is fixed. Friendly entity with greatest relative life deficiency recieves the bulk of the healing available. Spell continues to drain mana and heal as long as healer does not do some other action. Spell could have a minimum healing time to prevent healer breaking too soon.
Spell 2 (Hot Potatoe Devine Shield)
Targeted buff cast on friendly, absorbs some amount of damage, then automatically jumps to a nearby injured friendly. Gotta go foozleodials!