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Re: The "healer" problem
I had an idea that would turn the healing mechanics somewhat more fun (I play a 60 priest much like the picture shows).
Anyone who played Ragnarok Online in the past agrees that priest and wizard were the most fun and hard classes to play. But ragnarok was 2d so it's kind of hard to copy the system.
But my idea is, a new 31 points holy talent. This talent would take lots of mana to cast (to avoid the abuse from pvp) and make you unable to use any ofensive spells (smite included). I'd be a 30 minutes or 1 hour buff to the player that whould make all heals instant but only healing two thirds of what casting heals would. These heals would all be affected by the cooldown instead of a cast time (maybe even making the global cooldown in flasheal a bit higher than the cast time, same with gheal (making it some kind of last resort heal)).
With this change something new would be introduced into the interface. Health bars that actually work (over the head of the players) instead of the crappy version you get when you press "v" that only shows npcs health. Also the hp lost would be shown over the player's head so you'd knew who was getting hit.
Like this you'd be selecting the player and casting the heal. Because it is harder to select a group of pixels jumping around the screen I proposed the instant heal thing, to make it easyer to deliver a much needed heal.
In the end you could still heal with the HP bars on screen, you could play without the buff and still be good, but there would be a much more fun alternative :/