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Re: The "healer" problem
Requiring healing in MMO's, in general, is one of the stupidest and most handicapping things in the genre. It's a role that essentially has more work than other classes, for less fun, yet gets little to nothing in the way of rewards. And people wonder why nobody plays healers?
And naturally, when healing's present, that means it's eventually required, which means that the healer-hybrid classes (Druid, Paladin, Shaman in WoW, for instance) are invariably pigeonholed into doing nothing but, as anybody with any lick of sense avoided taking a healing caster. It's probably also why Blizzard seems so dead-set against Paladins having any sort of capability to tank or DPS; it's the 'shut up and heal me' mindset, taken to the developer level.