
| Moved @MrSkimpole |
|
Who's onlineThere are currently 1 user and 91 guests online.
NavigationCategories -press
Reading progressInfinite Jest The Dragon Reborn Recent comments
LinksForums » Quarter To Three » Westeros (fantasy books) Collectives » For The Children (wiki) » Terra Nova Singularities » Aggro Me (SOE mostly) Guru meditation » LumTheMad (Scott Jennings) They were » Foton (afkgamer.com) Syndicate |
Amen Asimo
What you have stated here I have also thought of many times since playing WoW. It seems that WoW is going down a road where you must have a specific combination of classes in order to be successful. It should be noted that this isn't just limited to healers. Many guilds on both of the servers that I play on look for specific formulas to make up their roster in order to take down higher end content. The root of the problem is in my opinion a very flawed design decision by Blizzard who seems to think that its fun to subject their customers to events that are very finely tuned. So finely tuned, that specific conditions are required for victory. Sadly this approach at game design in my opinion both marginalizes the game but also is a slap in the face of the person who took the time to level and equip their character. A character which is now excluded because of a skill set that not only doesn't match up with the finely tuned encounter but also is also considered a liability to the success of the group/raid. I just don't see the sense in locking many users out of content that they otherwise might be able to enjoy.