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Re: If you are the Drama Queen I DO NOT WANT to play with you
I'm not even going to attempt an analysis.
Firstly because I don't know well e-bay, so I don't know the details of its scheme.
Secondly because what I wrote was in "rant mode". It wasn't a dissertation trying to convince someone. It was just to explain my opinion, that is actually more clear in the last part (I would keep these systems as far away as possible because I think they are detrimental to the experience, and not simply because they wouldn't work. I DON'T WANT to see them work. And I hope they never will).
But what I meant in the comment is that e-bay is strictly codified. It's a service with strict rules. The behaviours aren't rich and varied like those in a community.
The service is impersonal there, in the same way of the auction house works in a game. It is strictly related to the exchange and the exchange is again strictly codified.
A game is much different because there are less rules (and it is fun because of this). So it wouldn't be the same rating how a player plays compared to an impersonal transaction on e-bay.
And I definitely DO NOT WANT to see and treat the other players (and group mechanics) just like "services" for my own needs. I hate that type of design and it's one of the very first critiques I make when crafting systems or group mechanics are planned around a dependence instead of around truly communal goals.