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Re: EverQuest 2: some gripes

First off, the queued action denotation is quite obvious unless the action is dimmed out (for example, during cast recovery time), in which case it is not exceedingly painful to see. Even then, you just pushed the button 5 seconds ago, how hard is it to remember which action it is? Good job extrapolating this to insult the entire game's design, though.

EQ2 did copy several things from WoW that WoW did right (griffons, quest markers, what have you), but just because you played WoW first doesn't mean that EQ2 has copied every game system from the former. You could have 5 skill points per level in the original EverQuest, which, last I checked, came about five years before WoW. Really, try playing the original. It's just a less carebear version of EQ. With cartoony graphics.

I can get the first 20 skill points in foresting in 20 minutes on the newb island - you would have to try exceptionally hard to get only 6 points in 2 hours. And what's so great about static spawn points? All they do is encourage camping. The object is to explore and discover them, not sit in the same spot for hours mining the same rock.

No-value and attuneable items are in the game to prevent mudflation, which has advanced dramatically slower than in WoW. If you want the money for your menial labor so badly, just sell them yourself via the brokerage system.

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