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Re: EverQuest 2: some gripes

No, I'm pointing a design issue, not a matter of preference, nor related to the scope of the game.

I meant wrong pacing in the rate of advancement of the gathering skills. A specifc system, not a general comment about the game. In two hours (and another one today) I barely got to level 3 in the foresting skill.

I've also nailed down the issue since I spent a few hours on the PvP server with a brand new character.

In WoW the skills advance slowly if the skill is close to your level, but they advance MUCH faster if your level is far above the skill level. For example, if I'm at level 9 a skill would advance slowly if I try to rise it from 40 to 45 (the max, since the cap is at five points for each level), but it would advance MUCH faster if I'm at level 9 and practicing a skill at 10 or so. The higher the skill (the closer it is to your level), the slower the progress would be.

This allows you to "catch up" quickly to the point where your activity would matter. Instead of going through a slow and boring grind.

In EQ2, and I really cannot figure out how the hell they came up with this idea, you skill up MUCH faster if your skill matches your level, and PAINFULLY SLOW if your skill is much below your current level.

If you are level 2 practicing a "foresting" skill from 5 to 10, you would skill up at EVERY ATTEMPT. Now if you are level 10, practicing the exact same skill from 5 to 10, you would need to spend two fucking hours to do just that. How can this be reasonable?

Basically: the higher the skill, the faster the progress. It's a nonsense. It should be *exactly* the opposite.

This mechanic is, simply put, TOTALLY BROKEN. It just makes no sense and it cannot be justified in any way.

It is so broken that it is probably a bug.

I HOPE it is.

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