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Re: No math in games, thanks

Pen&paper games already simulated those situations. This is from Stormbringer, straight from the rulebook: (..)

And this is fine, but then how it's translated into actual mechanics? That is, how exactly it is determined over the course of play if one did succeed at the skill, and how much they learn if they did?

Because what you have here is the symbolic version of the idea. But then _somehow_ it has to be put in practice...

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