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Re: No math in games, thanks
But you aren't saying anything new. That's exactly my point.
The pen&paper mechanic I pointed there and the one I defined "not readable" are essentially the same.
The only difference is that one can be easily understood by a player. The other not so much.
I don't think there's much merit in the complaint about the particular way implementation is written down, when the player is never going to see it in the first place.
This is the point. I want the players TO KNOW and understand what goes on behind the scenes. I want them to know and use the ruleset in the first place.
I want EVERYTHING disclosed and easily readable.