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Re: No math in games, thanks

The only difference is that one can be easily understood by a player. The other not so much..

Let's be honest here. It's not really about what's being easily understood by "a player". Isn't it more a case of you personally having difficulty to interpret this particular implementation, and extrapolating it into "since _i_ can't read it easily then it means no regular player could, also"..?

"Easily understood" is to large degree relative, and relies on person't knowledge and intelligence. For example, "the better you get, the harder it gets to become even more skilled" would probably be understood well by about anyone because it doesn't involve anything specific. But the "mark number of times you used the skill, roll dices and compare with your current skill level"? To you, this might make perfect sense and be absolutely clear. But to someone who wasn't taught at least basics of probability, or who fails to understand them ... to such person this sort of "easily understood" implementation is complete black box. You roll dices and sometimes you get a skill increase but sometimes you don't. Why? heck knows. damn math junkies overcomplicating these games that should be all about heroics and myths.

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