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Re: The "dream mmorpg"
Yes, I agree. The only way to achieve this would be with a heavy reliance on NPCs. There is chance in hell that it could even begin to work with individualistic players. Unless you can line them up against a wall and shoot them for insubordination in real-life. Then it might work.
You'd basically have AI NPCs do the cool formations stuff and fighting, with players commanding them or filling various specialist roles in the battle field. Hey, I actually think something like this might work. I'm not sure that's what Abalieno is talking about though.
We're talking about a completely different kind of game here. A MMO-Version of M:TW - not a MMORPG.
Spear-chucker "tactics" is really the closest real-world analogy to what's happening in a PvP mass battle and I agree with your assertion that it's impossible to organize for anything more complex.