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Re: The "dream mmorpg"

Healers? Who the hell needs them.

Well that guy that just got hit by the huge sweeping ogre attack might wish there was such a thing as a front line healer. Unless we'll be living off of health potions in these epic battles to stay in the game - which I think is a far worse solution than getting rid of healers. How do you want to handle the loss of the healer, increasing the support and crowd control roles? Or are we just going to deal with the chance that you might fall in the first few seconds of this epic battle and that's the harshness of life, "too bad".

As a sometimes healer I wouldn't mind losing the health bars and instead having to rely on what kind of shape my tank looks to be in. How gruesome did that last hit he took look? In the first one of these games I played, a MUD, the best healers could tell from the combat spam (which included a glance description of a player after getting hit) when a heal was needed and how big of a heal to use. To use a command to check the 'health bar' just slowed you down.

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