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Re: The "dream mmorpg"
You (Trin) wrongly associate the length of a battle with the role of the healers.
I can assure you that, while they are related in the current games, they aren't significant in any way. I can design a game with healers where you die much faster than a game without them. There isn't a real connection between the two. They are both as abstract as you want them to be.
This is just a wrong assumption that comes from the expectations and stereotypes you see in these games.
My ideas come from pen&paper games. I can assure you they support rather lengthy battles if you want. And I never played a pen&paper game with healers in the back throwing healing particles to the "tanks".
A fight is a fight. You are supposed to heal AFTER it. There's no time for healing during it, the situation is supposed to be intense.
You can take pretty much EVERY fantasy based game that isn't a mmorpg and you WOULDN'T see that strong dependence on healers.
The healer class doesn't exist because it was required to make a fight work. The healer class exist because till today we played the meta-game of "buttons and colored bars". A parody of combat.
So, if you remove the meta-game mechanics, you also don't need anymore the meta-game GUI since one goes along with the other.
The "healers" are just a byproduct of the meta-game we played till today.