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Re: Sandboxes and "moisture farmers" simulations are DAMN boring

I think the biggest problem with this line of thinking is that if you find something boring, everyone else must too. Did it ever occur to you that there are really people out there that like the idea of being a moisture farmer and feeling like they are contributing something to the game, even if it is something others find boring?

Lets say EVE read this and tried to implement the system into their game. Joe Miner who has built a large mining firm finds he can now automate most of the things he did in game, leaving him with free time to try the other professions. Now, somewhere along the line, he decided mining was the one thing in the game that gave him a feeling of satisfaction, and now that is taken away, so he loses interest and quits.

Want to know how this worked in a real game? When SWG started, I found myself playing with old people, single moms, young women, young men, teens, grandparents, middle aged fans who were children when the original films first came out. They played the crafters, dancers, musicians, doctors and all the so-called boring professions. When SOE ignored all these people and their issues because they weren't the majority of the game's population, they all left.

Perhaps you think replacing a real living person with an automated NPC makes a game better, but I think you are wrong.

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