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Re: Sandboxes and "moisture farmers" simulations are DAMN boring

Actually the boring activities have a very important role in EVE, specifically the economic and value system. Mining, hauling, patroling, escorting, NPC hunting, and traveling are potentially boring activities but they are also crucial to the universal economy, regional economies, and player organizations.

From a global standpoint, the boring aspects of mining and NPC hunting effectively acts as a value/price regulator of minerals and materials. Because these activies are perceived to be boring, then the supply of those products from these activites becomes restricted and the players will associate a value to them.

The tediousness of hauling, patroling, escorting, and traveling are the very tools that define the political, territorial, and economical boundaries that the players and player-organizations operate in.

Nonetheless, these activities can be boring as hell...but then agian if someone is willing to do the dirty work then they will tend to be rewarded for it.

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