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Re: FFXI: "Treasures of Aht Urhgan" patched in

Because I like the "scope" in PvP. If I want to play strictly codified PvP I launch other games where that gameplay is done better and is most fun (from CS to Guild Wars. Heck, even WoW).

I play DAoC for the RvR. For the objectives, for the large battles, for keeps conquest and the "war". Not the redundant, arranged skirmishes between two groups.

Also, I hate running around the map for twenty minutes only to have a fight that lasts 20 seconds on average. It's like a coitus interruptus.

These skirmishes represent the absence of tactics since you just repreat a consolidated pattern with your consolidated group. I analyzed this in the past and defined it "choreography". Battles around keeps present much more choices and tactical variations (and "variation" = less repetitiveness). They have more elements and the outcome isn't as easily predictable.

I like the large community involvement and communal efforts. Not the elitist gank groups organized in voice chat. If DAoC is slowly dying is thanks to that attitude (and Mythic's support toward that side).

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