Just a comment on the original article this is referring to...
Eve uses trickery to achieve large scale battles — their technology is based on their ability to keep fights small (on the whole) so that "big" fights are actually lots of small fights across a very large area, and actual "big" fights are rare enough not to bring the system to its knees.
It's not uncommon nowadays in EVE for multiple battles occur at the same time, with 100-300 people involved in each of these multiple conflicts, fighting in the same space of single "grid unit" in a single system... so that's up to few thousand players involved in these few 'hotspot' battles, pretty much daily, out of ~20 k on the server on average. There's no "trickery" to it, but simple consequence of growing playerbase packed into single instance of game world. It's one of main reasons EVE underwent the whole hardware upgrade, to keep up with size of fights growing.
Re: PvP and faulty thinking - How to learn all the wrong lessons
Just a comment on the original article this is referring to...
It's not uncommon nowadays in EVE for multiple battles occur at the same time, with 100-300 people involved in each of these multiple conflicts, fighting in the same space of single "grid unit" in a single system... so that's up to few thousand players involved in these few 'hotspot' battles, pretty much daily, out of ~20 k on the server on average. There's no "trickery" to it, but simple consequence of growing playerbase packed into single instance of game world. It's one of main reasons EVE underwent the whole hardware upgrade, to keep up with size of fights growing.