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Re: NCSoft - Subscription numbers for Q1 2006 (and more)
The Korea market is extremely healthy, and it is huge -- it's just that NCsoft's market share is eroding.
Gaming is fundamentally pretty mainstream in Korea, and what's really pulling in the players these days is not so much the fantasy MMOs, as the more casual games, often ones without subscription fees (dependent on RMT, advertising, pay-by-the-hour, etc.). It's a highly diversified market with a lot of ongoing investment, including a lot of new product launches. NCsoft is reliant on a few big and, at this point, aging titles, and they, like SOE, are looking at a worrisome future without a pipeline of titles that look like they'll be strong sellers.