It sounds more like UO than anything, except with more limited choices. In UO, the skill numbers WERE XP, but they went up by raw use (swing sword at something to increase Skill). SWG took that the next step by requiring the skill be used in a relevant setting, and only granted as XP towards that skill box upon successful completion of the fight.
In WAR there's four boxes, each of which gets a Skill that the player wants to increase through XP, and each Skill being designed as complementary. Yes, in UO you could train 7 or more weapons skills. But if you didn't train the secondaries, you were gimped.
I'm interested in seeing if it's just XP split 25% and applied evenly to each box or if they tie it to some distribution based on what skills were used. But other than that, this doesn't sound terribly new except in the terminology used.
Re: More Warhammer details unveiled
Thanks for the details!
It sounds more like UO than anything, except with more limited choices. In UO, the skill numbers WERE XP, but they went up by raw use (swing sword at something to increase Skill). SWG took that the next step by requiring the skill be used in a relevant setting, and only granted as XP towards that skill box upon successful completion of the fight.
In WAR there's four boxes, each of which gets a Skill that the player wants to increase through XP, and each Skill being designed as complementary. Yes, in UO you could train 7 or more weapons skills. But if you didn't train the secondaries, you were gimped.
I'm interested in seeing if it's just XP split 25% and applied evenly to each box or if they tie it to some distribution based on what skills were used. But other than that, this doesn't sound terribly new except in the terminology used.