Add new comment

Re: Solo players "plaguing" the genre?

I consider myself a solo player and much more so in a game like WOW. In AC2 the group content was easier to access, took less time to complete and less strategy. Mostly it was force of numbers. WOW is the exact opposite and while I can appreciate the complexity and challenge, it means that if I dont have 4-5 hours to find a group, get organized and execute, I am FORCED to solo. Other than the weekend, I rarely have a solid 5 hours to play. I might be logged on for 5 hours but I'm not constantly at the keyboard. RL does require attention and the demands of grouping and raiding in WOW continues to escalate beyond the time that I can contribute to just a game.

So what do I do now that I can't or choose not to make the time to raid a level 60?? I roll toons until the point where grouping is really necessary to get decent armor and get the comps you need for crafting and then I bail on the toon and start gain. Sure, I could solo another toon to level 60 but then what? I will be faced with the inevitable "OMG, I just can't ge in BWL for 6 freakin hours" when I've worked all day and have a family at home. Nor do I want to then spend hours farming for potions and gear to be in the very same raids that I'm sick to death of already on my original 60.

After 2 years of WOW I don't know how much longer I'll last. I'm basically just waiting for something else to come along and replace it for me. EQ2 wasn't it, and niether was GW or EVE. I have little hope for Turbine doing right by LOTRs so I have no idea where I'm going to get my gaming fix in the future.

I know that I enjoy soloing but I NEVER - EVER solo'd this much in AC1 or AC2. I really think that they've raised the bar so high on group content that they are unwittingly forcing more players into the solo content realm which isn't good direction for MMOs. But what are players to do? We do have lives beyond these games.

Reply

You are not authorized to post comments.