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Re: Solo players "plaguing" the genre?

Or, to put it another way...it's a m-a-s-s-i-v-e-l-y m-u-l-t-i-p-l-a-y-e-r game.

This is the kind of assinine argument I expect to see on the WoW Raids & Dungeons forum.

I'm not sure when "MMORPG" began to stand for "raiding zergfests", but although I've never set foot inside of Molten Core, I interact with thousands of players every single time I log in. Whether it's at the AH, buying enchants or lockpicking services, playing in a BG, joining a UD Strat PuG, or going with the guild to learn ZG, I'm doing things that can't exist in single-player games.

This notion that a game has to have 20/40/80-man zergfests in order to qualify as an MMO is stupid. Is WoW not an MMO before level 60? After all, there aren't any raids from 1-59.

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