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Re: Solo players "plaguing" the genre?
This is the kind of assinine argument I expect to see on the WoW Raids & Dungeons forum.
I'm not sure when "MMORPG" began to stand for "raiding zergfests", but although I've never set foot inside of Molten Core, I interact with thousands of players every single time I log in. Whether it's at the AH, buying enchants or lockpicking services, playing in a BG, joining a UD Strat PuG, or going with the guild to learn ZG, I'm doing things that can't exist in single-player games.
This notion that a game has to have 20/40/80-man zergfests in order to qualify as an MMO is stupid. Is WoW not an MMO before level 60? After all, there aren't any raids from 1-59.