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Re: Solo players "plaguing" the genre?

The point is that it's perfectly possible to interact with a community without grouping with a single other person, and still not be just interacting with NPCs. There is more to an MMO than just killing things. Access to an economy alone sets an MMO apart from a solo RPG.

WoW may not be the best example since their crafting system is so gimped, but that doesn't change the fact that grouping with other players is not a prerequisite for interacting with the community. WoW is successful specifically because it does not disallow solo play and advancement the way games like EQ generally do.

Perhaps I should have said "Just like massively multiplayer != raiding, solo play != single player game with a fee".

I apologize if I came off as hostile, it gets tiring reading the rantings from the spoiled minority on the WoW forums whose only interest is maintaining their perceived elite status by having content and progression kept artificially inaccessible to the vast majority. "It's a m-a-s-s-i-v-e-l-y m-u-l-t-i-p-l-a-y-e-r game, stupid, go play Xbox" is a favorite of theirs.

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