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Re: The defenitive solution to the endgame: "gated content"
You are completely wrong. Mmorpgs end, in fact players unsubscribe. You just don't need to turn the last page to understand that the book hasn't anymore anything worthwhile to tell you.
The point is that a mmorpg, a real one, isn't a book or a movie or a novel. It's something completely different and current games are suffering because they are betraying that principle.
Games that did particularly well, like UO or Eve, didn't have any fucking "endgame". Because the whole game was built on different premises and not as just an interpolation of previous models slightly adapted to the "massive" idea.
The current mmorpgs aren't "worlds". They are just mock-ups.
Those are just extremely timid steps in a genre that is totally different and that has a much bigger, substantial potential.