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Re: Four smaller things that WoW did best

As said above, WOW does have both linked mobs and pointless fetch quests

To add to the fun, it also has mobs that 'call for help' when nearly dead, generating a large instant aggro radius. While not a bad dynamic in itself, the mobs that apply it lack any kind of cohesion..certain types of monkeys will call, others will not, ditto for humanoids, etc.. not intuitive.
I am nitpicking thought, as that is more of an annoyance then anything

In the end, while its fairly simple to grasp, I still find the aggro system used by pretty much every MMORPG, to completelydestroy's immersion. Fighting your way into a building and having guards just standing there, watching you kill there friends in plain view fiften feet away is -wrong-. I refuse to believe there is not a fairly simple way to implement a more organic system.

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