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Re: Why Eve-Online has more than 100.000 subs

It hails back to Jessica Mulligan's harangue: they consider MMORPGs to be products, rather than services. You don't see sequels to services; you see them to products. Products get finished, packed, shipped, and gone; services are around until they're discontinued.

There's no easy fix; games have traditionally been products. For some reason, the advent of the persistent online game hasn't made enough people shift paradigms.

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