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Re: Vanguard needs a talented animator (and SOE in general)

We are still years away from seeing animations in MMOs on a quality level, wich exists in games like GoW, wich i believe uses a neat inverse kinematics system for all its animations. Good and realistic lookin (IK) cloth animation still is a huge hardware eater. Multiplied with the number of characters in a usual MMO game scene, kills any hardware existing right now. The client would need to transport so many data for animations alone, it is not realistic. So the approach to aim for realistic graphics on a level only traditional genres can create is wrong. Even if SOE buys the best animators available, it would not work. Animations and art in general are a penalty for this kind of genre. Blizzard is aware of it, SOE ignores it. The Unreal engine for Vanguard even supports IK-animations but they can not afford using it hardware wise. Makes you wonder how much sense it does, to license such a beast for a genre where this engine is misplaced obviously.

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