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Re: On RMT, and ideals (Magneto Vs Xavier)

You are paying for everything with the most basic human currency, time. People who go the RMT route just take an intermediary exchange. They trade their "time currency" for "real money" and the "real currency" for "game currency". The anti-RMT front just camps with their "time currency" for "game currency", skipping the middle step. This is no utopia, and we are not created equal because we don't all have the same "time currency amount" to invest. I'm sorry that capitalistic society has won the long-term race against communism, but it is a know fact. You can lament all you want for an equalitarian utopia in MMOs, they never have been made that way. If my VISA buys me an epic mount with the money I already worked 5 hours for IRL, I'm going to go that route and screw farming another 5 hours in virtual life. I have a family and I have kids to spend my time with. To the guy going the "in-game route", more power to him and his 5 hour farming.

Also, it is not a thing of game design. It is a trait of human inhabited societies, so all games of this type will suffer from it. You want utopia and skill-governed worlds, you should get rid of all persistence. Persistence = status symbols + convenience shortcuts. Like someone before mentioned, there's always BF and Quake.

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