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Re: Genesis: the world, to the players

Our team's brainstorming sessions are pretty similar to what you describe. I pick a topic, distribute what design work has been worked on to this point, and anyone who wants to can pitch in on their ideas. It's pretty open and we've come up with some good ideas outside of my own brain-lock.

As for IdealGame... well, all I can say is you're either going to really love or really, really hate what I'm working on.

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