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Re: Genesis: the world, to the players
damn.. That is nearly EXACTLY the game i've been looking for and planning in my head.
My difference is that i want full permadeath for all the beings in the game. hear me out...
Each player is controlling a "bloodline" or "society". Their first character is the founder. basically its the same as a NPC just fully controlled by the player (1st, 3rd person). You are able to lead the npcs by commanding them, as well as gaining "followers". Your account would get a number of slots for followers. You designate one follower as your "heir". When your main character dies, all the possessions pass over to the heir.. and you can swap between your followers at any time (but your main is always the "leader".
the main difference that i would add is to add a "npc political/reputation" level, and a "technology/skill" tree..
there are a number of basic skills that every npc/player would start with (craft, collect, fight, lead) and each of those can be improved and "studied". When you study a skill the improve it and use up some resources (this can be, experimenting with new designs, practicing fighting etc).. as you study you unlock new skills (like mining, wood-harversting, fishing, etc etc) These unloched skills can be taught to other npc/players.
getting taught a skill is much faster than learning it yourself, but each "being" can only have a certain number of skills (say 4-5)
to max out a skill doesn't take too long, and the "advancement" of the game is putting together the society/group - making your own town self sufficient, making a well skilled merc band, forming a outpost - etc etc.
while the individual "beings" can be killed and looted etc, you always can drop back to the heir and the followers. Instead of managing just one character, you manage a group and your skill-set would be divided amongst them, and you use NPCs and followers to "backup" your skills and equipment