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Re: Bioware takes the shortcut

Just to note: Gordon Walton, Rich Vogel, and Damion Schubert doesn't make for a "Studio without experience."

On liscensing engines: For someone who bangs the drum of deeper gameplay and less buggy games, you seem awful closed to the idea of redirecting resources away from technology development and into those areas.

Are we in the entertainment business, or the technology business? If you want more polys and better shaders at any price, then the price is derivative designs, uninspiring gameplay, and bugs.

--Dave

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