Infinity is an extremely outdated engine and the multiplayer code is a mess.
Aurora is still a decent engine and I think you'll see with NWN2 that it can be adapted to give stunning visuals. The problem is that it's just not built to handle persistent worlds. Sure there are persistent world NWN mods out there but just ask the teams behind them how much hacking they had to do to make them work. Even with all of that, beyond 20-30 players they start to bog down.
Re: Bioware takes the shortcut
Infinity is an extremely outdated engine and the multiplayer code is a mess.
Aurora is still a decent engine and I think you'll see with NWN2 that it can be adapted to give stunning visuals. The problem is that it's just not built to handle persistent worlds. Sure there are persistent world NWN mods out there but just ask the teams behind them how much hacking they had to do to make them work. Even with all of that, beyond 20-30 players they start to bog down.