Stranger_9 (not verified) on August 10, 2006 - 01:49.
Interesting. Am not exactly sure how they'd decide this is "the best and fastest option". The only game in existence up to now that actually uses this has been in the making for few years already, and it's launch date remains next year (plus obligatory delays) ... Of course, significant part of this time must've gone into development of engine itself, but it just doesn't make the engine appear as some significant time saver -- if it's indeed fastest thing out there, then you'd think the overall development time of both engine _and_ game together would be significantly shorter than what competition who develops their slower solutions can do.
On top of this, since the engine wasn't yet used in any finished product, it didn't quite undergo any sort of stress-tests that game alpha or beta tests done with large amounts of simultaneous players can provide. So it makes one wonder just how many issues appear once such tests begin, how long it'll take to fix them, and to what effect (certain other engine/game that simply died at this stage comes to mind)
Re: Bioware takes the shortcut
Interesting. Am not exactly sure how they'd decide this is "the best and fastest option". The only game in existence up to now that actually uses this has been in the making for few years already, and it's launch date remains next year (plus obligatory delays) ... Of course, significant part of this time must've gone into development of engine itself, but it just doesn't make the engine appear as some significant time saver -- if it's indeed fastest thing out there, then you'd think the overall development time of both engine _and_ game together would be significantly shorter than what competition who develops their slower solutions can do.
On top of this, since the engine wasn't yet used in any finished product, it didn't quite undergo any sort of stress-tests that game alpha or beta tests done with large amounts of simultaneous players can provide. So it makes one wonder just how many issues appear once such tests begin, how long it'll take to fix them, and to what effect (certain other engine/game that simply died at this stage comes to mind)