In the sense that if you are at the bottom your chances to climb are nearly zero.
Actually I was wondering if the system ALWAYS put someone at the top every three months, or if everyone starts at the lower rank and has to slowly grind to climb as in the current Honor system.
What I mean is that, yes, the matches should be more balanced and so more fun to go through. But this won't do much to ease your path to the reward. It will be still hardcore and only reserved for hardcore players.
I really don't think that a PUG winning against another PUG will open the door for the top rank. It will open the door for rank 2. Eventually you'll have to go against that super-organized and super-equipped hardcore group. And your PUG won't have a chance (obviously).
So, as written in the other post about PvP:
- Hardcore will play the Arena to compete for the carrot
- Casuals will play the Arena for a quick, mindless fun
Re: WoW's Arena system: more hardcore than ever
But in practice it will just stratify the ladder.
In the sense that if you are at the bottom your chances to climb are nearly zero.
Actually I was wondering if the system ALWAYS put someone at the top every three months, or if everyone starts at the lower rank and has to slowly grind to climb as in the current Honor system.
What I mean is that, yes, the matches should be more balanced and so more fun to go through. But this won't do much to ease your path to the reward. It will be still hardcore and only reserved for hardcore players.
I really don't think that a PUG winning against another PUG will open the door for the top rank. It will open the door for rank 2. Eventually you'll have to go against that super-organized and super-equipped hardcore group. And your PUG won't have a chance (obviously).
So, as written in the other post about PvP:
- Hardcore will play the Arena to compete for the carrot
- Casuals will play the Arena for a quick, mindless fun