Personally I hated the honor system. But I'm a lot more optimistic about the arena system. The problem with WoW honor was that it rewarded time spent in BGs over how successful you were at PvP. Obviously in the arena system, the best teams that want the top ranks have to win other top teams, meaning that finally WoW is going to be rewarding skill over time spent.
The real question is to what degree. If a group of morons can get to the top of the ranks by playing 200 games, once again blizzard has undermined skill. However if you only need to get your team to play about 30-40 games a week, almost anyone who is serious enough to be a top ranking team, will be able to put that together.
My hope is that the arena will reward players that almost always win, but play less. Over players that play all day every week, and lose 40% of their games. With a complete item reset and removal of the two shot phenomenon, players really have to excuse for not being succsessful in BC PvP.
Re: WoW's Arena system: more hardcore than ever
Personally I hated the honor system. But I'm a lot more optimistic about the arena system. The problem with WoW honor was that it rewarded time spent in BGs over how successful you were at PvP. Obviously in the arena system, the best teams that want the top ranks have to win other top teams, meaning that finally WoW is going to be rewarding skill over time spent.
The real question is to what degree. If a group of morons can get to the top of the ranks by playing 200 games, once again blizzard has undermined skill. However if you only need to get your team to play about 30-40 games a week, almost anyone who is serious enough to be a top ranking team, will be able to put that together.
My hope is that the arena will reward players that almost always win, but play less. Over players that play all day every week, and lose 40% of their games. With a complete item reset and removal of the two shot phenomenon, players really have to excuse for not being succsessful in BC PvP.