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Re: WoW's Arena system: more hardcore than ever

While i agree on many points, i don't think it's impossable to reward good players and still make it possable for anyone to eventually get the items. Here are the problems i see.

1. BG's rely on large teams, which are usually PUG's. You generally have no idea who your with, what gear they have, how they play, or what they are going to do. Classic example is that your a warrior with 20% health left, and there is a druid right next to you. Instead of healing he goes feral form. On many servers it's very one sided. One side has the majority of the morons, and lose. Individiual skill can't shine in a team full of idiots running in a differnt direction. You will get zerged by the other team and die, no mater how good you are.

2. Battle grounds all favor closed arena style combat. You have a base objective, and 90% of it is simply rushing the enemy. That means strategy, and most of the alliance racials are out. It also means again, no skill. Most everyone knows what button sequence to push, but a skilled pvp'er knows when to push it. Rushing in head first is a must in the BG's. Thus removing tactics and skill from pvp. Also some class's naturally shine more where others do better in open combat pvp or world pvp.

3. Eventually, if someone plays long enough, they will get the good raid gear anyways.

4. Some guy's will always have better gear then you.

5. Pots, sharpening stones, engineering, all can drasticly win a fight, thus it becomes who has more gold to spend.

You can't solve the gear or item problems. It doesn't really need to be fixed. What you need is a scaling pvp system. On Dark Ages of Camelot it took a year to reach realm rank 8. It had some great bonus's and prizes, but it took forever. All it requires is to increase the ranks of gaining arena points scalability. 500th place may be 6, 30th may be 500,000 and 29 may be 520,000. In the end if your real bad you can still get the best sword in the game, it will just take you next to forever. If your the best mage in the game you will have that staff in a heart beat. That solves the problem there.

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