Add new comment

Re: Honor system revamp and world PvP

I always liked the 15-20 person raids better. There was a better feeling of unity as roles could not be as simple as "spam shadowbolt till it drops". You could also figure out who wiped the group without trying to pick through a mile long combat log. MC and BWL were boring as hell but learning ZG took practice and was entertaining for the first few runs. I also enjoyed AQ20 because the bosses had that combat feel where it really mattered if you stopped doing what you were supposed to. I look at the fight in AQ with the bug that must be led around as a promising sign of what kinds of interesting encounters there might be in the BC.

Arena PvP has been something we've been hoping for ever since Blizzard put the Arena into Orgrimmar. I think that the game would have been so much better with uninstanced BGs and the Arena PvP to begin with. I might be biased though, I played during the Golden Age of PVP, where talent builds meant nothing and cities were raized to the ground just for existing. We need objectives to keep the War feeling and a scoreboard for the competitive PvPers. Battlegrounds are too arcade-like for a persistent world.

@NickMmC- It would be extremely difficult to make a tiered progression through 5 person dungeons while also includeing a raiding game. All it would take is one person in your group to be over equiped to trivialize the lower tier dungeons.

Edit: Woah I didn't see this part:
We will have a dungeon difficulty level setting. Party leaders for groups will have the ability to set the level with two different settings -- normal and hard. For example, a 60 to 62 dungeon on hard will turn into a level 70 dungeon with level 70 rewards in it. In a level 70 dungeon on hard, the enemies will be extremely dangerous but you will definitely be rewarded better for doing the harder difficulty mode.

This is going to add a lot of value to the content as time progresses. I liked how in the other interview they said the same technology could be used retroactively to enhance the older dungeons.

Reply



The content of this field is kept private and will not be shown publicly.


*

  • Allowed HTML tags: <a> <b> <i> <u> <li> <ol> <ul> <blockquote>
  • Lines and paragraphs break automatically.