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Re: Honor system revamp and world PvP
If casual gamers are so obsessed with being at the top of the food chain then they should be required to play at a level fitting that bracket. Going into BWL and killing Nef is supposed to be a huge challenge that requires 40 people to generally work as a well organized unit. The whole point of these raids is so that only a small small percent of players will get the greatest equipment. You don't deserve an epic mount if you can't put the gold together. Likewise you don't deserve epic equipment if you can't get a raid organized. If you don't enjoy raiding ( I don't really ) then you need to realize that you shouldn't expect to be a Max stated destroyer of worlds. The Warrior in top tier equipment who just killed you in PvP probably has tanked things that could also destroy you in one hit. The difference between you and him is that when you get a new weapon you /cheer and marvel at your new dps goodness and when the main tank of a Naxx guild gets a new weapon everyone rejoices because sometimes the increase in threat caused lets the raid take better advantage of its gear.
The reason raiders need gear that eclipses casuals is because the mobs they are fighting completely eclipse anything the casual will encounter. Theres no character development in WoW, how do you expect people to face increasingly difficult content not meant for mass consumption if they can't increase their stats to a level that puts them on par with raid mobs? The 25 man cap both allows casuals an attempt at new content while also controlling the rate at which new level 70s will obtain MC and BWL equipment. There has to be a gear difference in WoW because that's how the game was designed. Even if you had the Tier 2 set given to you your not going to be at the same level as someone who is willing to put in the time to get full enchants and not bitch about it.