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Re: Honor system revamp and world PvP

You put a lot a words in my mouth and made a lot of generalizations. I'm not a player, I don't play WoW anymore (quit because of raiding), but yes I do believe there should be something called a power gap. The power gap represents the fact that a child cannot injure a full grown man and a trained UFC fighter will beat the life out someone who has only ever gotten into bar fights. There should be a noticable gap between someone who has run UBRS in PUGs 20 times and the Guild Master who has run UBRS 100 times in beta, 150 times in retail, cleared MC every seven day for a year, cleared MC,BWL and ZG every week for months straight and now makes Naxx attempts while all the while trying to coordinate 60 bickering players who all want their Deathstrikers or some other specific item in an old raid instance. Someone who has done all that and continues to do so is on the level of High Overlord Saurfang, not an Orgimmar grunt. Some people are well into the 200 day play time range. If you have been PvPing that long and only PvPing then yes you should definitly have gear on that level, but if your only coming in on weekends to do AB 3 times, tough luck. It's unrealistic from a lore and gameplay perspective that we can all be happy little players at the same skill and power levels.

When I did play WoW I had 3-4 pieces of Tier 1 and the rest were blues, greens and low rank pvp gear. My gear never gave me an unfair advantage in combat as I rested somewhere between a MC raider and a casual in terms of stats. In PvP my experience was that I could fight and win when I worked as a group or got the drop. Sure I got one shot by warriors weilding Ashkandis and AQ gear but it's not like I didn't have a chance. I had just as much fun watching people in their tier 2 die slowly and helplessly as I would imagine they would killing me in one shot. I just made sure they were still going to die after I did. Where you see gear disparity I see gear diversity. The problem is, until the Xpac comes out and the deluge of new 5 mans give us something to do there will be a gap in the progression of the game. Theres lots of games, if it's bugging you so much go try something else for a few months. I would suggest Shadow of The Collusus since it's my favorite game recently. No gear except some secret stuff that you can only get after clearing.

Getting back to the main topic I think that if the changes to the honor system make it easier to get top tier equipment it would be for the better but I don't think someone standing in a queue all day is any more or less deserving then someone running in circles for dreamfoil for 5 hours before raiding another 6. Raiding contributes to the economy and to the community in ways that have no substitute in PvP. Hopefully by adding more outdoor PvP objectives the game can find a balance that lets people enjoy PvP while exploring and questing that will also contribute to interaction more interesting then "2 @ LM capping". It's a multiplayer game right? Players should be rewarded for not being antisocial.

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