It will be interesting to see how this goes. Gameplay modes such as Mutant in UT2003 ( among others ) are a good hook that can refresh the motivation of even the crapiest player. I like it as a mechanic because it adds a bigger thrill to an already busy battle. It adds a feeling of power in the player using it and a momentary feeling of victory to players fighting against. The only thing better then taking out 5 players because your buffed up is getting a lucky crit on the overpowered bastard and succeeding him. Probably wouldn't work in WoWs battlegrounds but Outlands might be a good spot to play with it. They could even synergize PvE raids with outdoor PvP by having Illidan toss the Skull of Guldan into the middle of the map when he's killed. Now that would be be a party.
Re: DAoC's expansion announced: The Labyrinth of the Minotaur
It will be interesting to see how this goes. Gameplay modes such as Mutant in UT2003 ( among others ) are a good hook that can refresh the motivation of even the crapiest player. I like it as a mechanic because it adds a bigger thrill to an already busy battle. It adds a feeling of power in the player using it and a momentary feeling of victory to players fighting against. The only thing better then taking out 5 players because your buffed up is getting a lucky crit on the overpowered bastard and succeeding him. Probably wouldn't work in WoWs battlegrounds but Outlands might be a good spot to play with it. They could even synergize PvE raids with outdoor PvP by having Illidan toss the Skull of Guldan into the middle of the map when he's killed. Now that would be be a party.