Flupster (not verified) on August 23, 2006 - 11:39.
A well-implemented terrain LOD system should be barely noticable - it should give the illusion of high resolution geometry everywhere. Once LOD starts to become noticable, this impacts on the immersion.
Re: Gothic 3 to use crap-engine too
A well-implemented terrain LOD system should be barely noticable - it should give the illusion of high resolution geometry everywhere. Once LOD starts to become noticable, this impacts on the immersion.