biteablegravy (not verified) on August 29, 2006 - 03:34.
You would probably need to make it where the next zone isn't overall 'more fun' than the last, only slightly different. Otherwise hardly anyone would want to go back because where they're at is more enjoyable.
Part of the reason newbie zones have life is because main characters want to experience something new with a different class. After you've 'completed' a zone and moved on, why would you want to visit it again with the same character? You'd find more people leveling quickly to 'catch up' to the crowded zones so they can lfg with higher success.
I definitely like the idea, and who knows.. A couple years from now you may be pointing back at this post because the next big game company introduces a variant of this gameplay in their latest title. I just think it needs a bit more polish before it can be anything groundbreaking.
Re: Precisation about the "recruiting system" for Warhammer
You would probably need to make it where the next zone isn't overall 'more fun' than the last, only slightly different. Otherwise hardly anyone would want to go back because where they're at is more enjoyable.
Part of the reason newbie zones have life is because main characters want to experience something new with a different class. After you've 'completed' a zone and moved on, why would you want to visit it again with the same character? You'd find more people leveling quickly to 'catch up' to the crowded zones so they can lfg with higher success.
I definitely like the idea, and who knows.. A couple years from now you may be pointing back at this post because the next big game company introduces a variant of this gameplay in their latest title. I just think it needs a bit more polish before it can be anything groundbreaking.